Error in ImmediateRenderer

first post: feserr wrote: In the App.cpp there is an error when you set the screen to a color...

Building error in with d3dcompile*.dll file

first post: pnt1614 wrote: I am using Windows 7 and VS 2013 ultimate to build hieroglyph 3 but...

latest post: deadguy wrote: i just had the same problem... some of the quotes in the post build...

I'm feeling helpless, so what can I do to get started?

first post: SuperSaiyan3 wrote: Dear authors: I'm reading your book <Practical Rendering and Compu...

latest post: splokk23 wrote: Hi it's 2016 now and I still have hope of being able to start up th...

How are identically named constant buffers handled?

first post: puelo wrote: Hi, first off: Great engine. I learned a lot by reading through t...

latest post: puelo wrote: That has indeed answered my question. I was only wondering if i mis...

Hieroglyph3_Desktop.lib not being built

first post: 3DRaddict wrote: I've followed all instructions for downloading and building the eng...

latest post: 3DRaddict wrote: I managed to fix this by changing the __Project Property Settings /...

how to implement render to target in Hieroglyph?

first post: wxz wrote: hi Jason, Would you outline the steps to create a "mini map" on t...

latest post: jzink wrote: Sure, I will start at a high level and we can drill down in more de...

Access violation error in toggle console on/off

first post: wxz wrote: I'm running the immediate rendering sample and hit toggle to turn o...

latest post: jzink wrote: The console is to provide access to a Lua runtime engine during the...

display output of intermediate render passes

first post: wxz wrote: hi, I remember seeing a sample showing how to display the output ...

Failing in build solution

first post: xiexuelong wrote: When I built "Hieroglyph3_Desktop" solution in Windows7 via VS2012,...

latest post: jzink wrote: Hello, I'm sorry you are having trouble, although I think the issu...

question about enum VIEWTYPE

first post: wxz wrote: when I work with multiple pass shaders, I usually take advantages o...

latest post: jzink wrote: The actual order of the entries in the enum don't matter for the ex...