# Hieroglyph3_Desktop.lib not being built

 3DRaddict Jul 13, 2015 at 7:24 PM Edited Jul 14, 2015 at 10:42 AM I've followed all instructions for downloading and building the engine. I'm using Windows 7 and MS Visual Studio Express 2013 for Windows Desktop. Everything loaded up and compiled without a hitch, but the Build ended off with 'fatal error LNK1104: cannot open file 'Hieroglyph3_Desktop.lib' Also, trying to build any of the projects gave the same error. The 'C:\Hieroglyph3\Library\Win32\Debug' folder contained only the files 'Hieroglyph3_Desktop.idb' and 'Hieroglyph3_Desktop.pdb' and no 'Hieroglyph3_Desktop.lib' There was also one other error whilst compiling the 'BasicApplication_Desktop' project... ``````4 IntelliSense: identifier "D2D1_PIXEL_FORMAT" is undefined c:\Program Files (x86)\Windows Kits\8.1\Include\um\wincodec.h 943 5 Hieroglyph3_Desktop `````` A Google search lead me to this: msdn_microsoft_forum_answer Maybe this is related to the 'Hieroglyph3_Desktop.lib' problem ? 3DRaddict Jul 15, 2015 at 8:52 AM I managed to fix this by changing the Project Property Settings / Configuration Properties / VC++ Directories for the 'Hieroglyph3_Desktop' project as follows: Include Directories: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;\$(IncludePath) replaced with \$(WindowsSDK_IncludePath);\$(IncludePath) Library Directories: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;\$(LibraryPath) replaced with \$(LibraryPath) Exclude Directories: \$(VC_IncludePath);\$(WindowsSDK_IncludePath);\$(MSBuild_ExecutablePath);\$(VC_LibraryPath_x86); replaced with \$(VC_IncludePath);\$(MSBuild_ExecutablePath);\$(VC_LibraryPath_x86); All the projects now compile and run successfully.