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Mistake in mathematical class PerlinNoise

I've been studying Hieroglyph3, and I've noticed a small mistake he implementation of a class method PerlinNoise::noise3 The class was designed as a random noise generator, using interpolation on ...

Id #13828 | Release: None | Updated: Jan 28, 2016 at 12:21 AM by Luxko | Created: Jan 28, 2016 at 12:21 AM by Luxko

MFC sample problem

The MFC sample project is sucking way too much CPU power, over 40% on my machine. I suspect that the drawing call resulted in the window to be invalidated and force the window to redraw itself rep...

Id #13373 | Release: None | Updated: Jan 2, 2015 at 9:53 PM by jzink | Created: Dec 20, 2014 at 2:46 PM by wxz

OMSetRenderTargets Access violation reading location

If you maximize your window at all the Oculus Rift sample will stop rendering everything but the Warning text. If you maximize with windows key + up arrow immediately when starting it throws an er...

Id #13322 | Release: None | Updated: Nov 18, 2014 at 2:40 AM by jzink | Created: Nov 15, 2014 at 6:05 AM by jacobsgriffith

GenerateInputLayout for invalid shader ID should immediately fail

When a shader fails compilation or the source file isn't found, its shader ID is 0xffffffff. If this value is passed to GenerateInputLayout, it tries to create an input layout to a shader that doe...

Id #12858 | Release: None | Updated: Mar 31, 2014 at 2:17 PM by jzink | Created: Mar 31, 2014 at 2:17 PM by jzink

Quaternion math class

A math class for Quaternions are missing. They are great for interpolation tasks.

Id #11766 | Release: None | Updated: May 9, 2013 at 4:03 AM by TypeOverride | Created: May 9, 2013 at 4:03 AM by TypeOverride

Multithreading toggle crash

DeferredRendering sample built in Win32 Release mode with Visual Studio 2012 RTM crashes whenever one tries to toggle multithreaded rendering with F1 key. The crash happens in PipelineManagerDX11.c...

Id #11149 | Release: None | Updated: Feb 22, 2013 at 12:17 AM by Sephirothusi | Created: Sep 3, 2012 at 10:13 PM by Sephirothusi

Integration of a UI System

Some upcoming applications that I have in mind would benefit greatly from having a UI system in-engine. The current system allows text writing and creation, but I want to have some simple widgets ...

Id #10526 | Release: None | Updated: Dec 22, 2014 at 5:26 PM by wxz | Created: Mar 17, 2012 at 2:03 PM by jzink

possible memory leak?

when   if defined(DEBUG) | defined(_DEBUG) _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); endif   was added to the basic compute shader example the output detected memory leaks: ...

Id #10307 | Release: None | Updated: Feb 27, 2013 at 8:17 PM by sk8erman007 | Created: Feb 6, 2012 at 6:34 PM by erinmichno

Correct errors found by static code analysis

As title says. Example issues pointed out by PVS-Studio:   On 32-bit platform, structure size can be reduced from 20 to 16 bytes by rearranging the fields according to their sizes in decreasing ord...

Id #10203 | Release: None | Updated: Feb 22, 2013 at 12:17 AM by Sephirothusi | Created: Jan 21, 2012 at 11:45 PM by Sephirothusi

Add Shader Signature Linkage Validation

The current RenderEffectDX11 class does not provide any checking of shader to shader signatures. This should be automatically checked either at creation time or during the usage of a RenderEffectD...

Id #5383 | Release: None | Updated: Dec 10, 2017 at 12:15 PM by jzink | Created: Feb 16, 2010 at 2:14 AM by jzink

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