Do you have something like CopyResource( Resource source, Resource destination ) ?

Aug 7, 2013 at 1:33 AM
Edited Aug 7, 2013 at 4:57 PM
sry ive seen it ...its inside the PipelineManagerDX11 ... i thought it is missung because i thought it would be in the RendererDX11... my fault!

Edit:
I have another question. You have a loader for milkshape files. Did you think about other loaders like 3dsMax files or Maya files?
Coordinator
Aug 7, 2013 at 11:48 PM
Yes, I thought about doing other loaders, but never got around to it. IIRC, it isn't easy to find info on those formats, so there was some hesitation to try tackling a new format without all the info.

If I were to add support for something new regarding formats, it would probably be to add support for AssImp. That would buy the framework lots of importers and exporters, and only require a single mesh object to work with. That would be a good thing, and would provide lots of bang for the buck!
Aug 8, 2013 at 11:24 PM
Edited Aug 8, 2013 at 11:26 PM
http://assimp.sourceforge.net/

Collada ( .dae;.xml )
Blender ( *.blend ) 3
Biovision BVH ( *.bvh )
3D Studio Max 3DS ( *.3ds )
3D Studio Max ASE ( *.ase )
Wavefront Object ( *.obj )
Stanford Polygon Library ( *.ply )
AutoCAD DXF ( *.dxf )
IFC-STEP, Industry Foundation Classes ( *.ifc )
Neutral File Format ( *.nff )
Sense8 WorldToolkit ( *.nff )
Valve Model ( .smd,.vta ) 3
Quake I ( *.mdl )
Quake II ( *.md2 )
Quake III ( *.md3 )
Quake 3 BSP ( *.pk3 ) 1
RtCW ( *.mdc )
Doom 3 ( .md5mesh;.md5anim;*.md5camera )
DirectX X ( *.x ).
Quick3D ( *.q3o;q3s ).
Raw Triangles ( .raw ).
AC3D ( *.ac ).
Stereolithography ( *.stl ).
Autodesk DXF ( *.dxf ).
Irrlicht Mesh ( .irrmesh;.xml ).
Irrlicht Scene ( .irr;.xml ).
Object File Format ( *.off ).
Terragen Terrain ( *.ter )
3D GameStudio Model ( *.mdl )
3D GameStudio Terrain ( *.hmp )
Ogre (.mesh.xml, .skeleton.xml, *.material)3
Milkshape 3D ( *.ms3d )
LightWave Model ( *.lwo )
LightWave Scene ( *.lws )
Modo Model ( *.lxo )
CharacterStudio Motion ( *.csm )
Stanford Ply ( *.ply )
TrueSpace ( .cob, .scn )2
XGL ( .xgl, .zgl )

Oh yes that would be nice. Very nice selection.

Collada, Blender, 3D Studio Max, Wavefront.

Maya and FBX is missing.

I think for an engine it is important to have a lot of loaders + a lot of demo examples for different things, like you already have. More is always better. ^^
Coordinator
Aug 13, 2013 at 2:54 AM
Their model format also uses quaternions, so that would give me an excuse to implement those too ;)
Aug 13, 2013 at 3:23 AM
nice